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Comic Town Throwdown

This project was made for a production class in my third year of college that spanned four months. I worked on a team of eleven game developers spanning multiple fields to make a third person beat em' up action game

I joined this project at the end of the second month of development, and was assigned to work on the combat, as that was the most glaring flaw of the game at the time. After doing as much for the combat system that I could given the scope of the project, I was then assigned to assisting the rest of the other programmers in their jobs, such as fixing the checkpoint system or creating the pause menu UI.

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