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Networked Unity Plugin

This project was made for a networking class in my third year of college. Myself as well as two other programmers started out with the goal of creating a Unity plugin that would allow users to easily collaborate with each other without the use of source control.

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In this project, my main role was to work on the serialization of as many components of Unity as were possible. I would then ensure that the information was sent down the pipeline to the C++ side where we used the Raknet library in order to send the data and then receive the data on the other end. Afterwards, I was responsible for interpreting the data received and then sending it into the Unity scene.

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