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Networked Unity Plugin

This project was made for a networking class in my third year of college. Myself as well as two other programmers started out with the goal of creating a Unity plugin that would allow users to easily collaborate with each other without the use of source control.

In this project, my main role was to work on the serialization of as many components of Unity as were possible. I would then ensure that the information was sent down the pipeline to the C++ side where we used the Raknet library in order to send the data and then receive the data on the other end. Afterwards, I was responsible for interpreting the data received and then sending it into the Unity scene.

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