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String Theory

String Theory was a VR game that I helped develop in my fourth year of college at Champlain, and I helped develop it over the course of four months. I worked on a team of eight other people, with the goal of creating a VR game whose central mechanic was yo-yo combat.

As was the case with Comic Town Throwdown, I joined this team two months into development and was one of only two programmers. At this point, most of the VR controls were implemented and everything was fairly streamlined, though there was still a significant amount of work that needed to be done to the general combat as well as level objects for the designers to used. That would be what I was focused on during this project, and VR was an interesting experience for me to build with, with a fair few unique challenges that I had to get around. As far as the game itself goes, most of what I did was fairly simple, though the AI was particularly obnoxious during development. I found the whole experience very rewarding and would gladly work in VR again.

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